Sunday Morning Book Thread - 2-22-2026 ["Perfessor" Squirrel]

Welcome to the prestigious, internationally acclaimed, stately, and illustrious Sunday Morning Book Thread! The place where all readers are welcome, regardless of whatever guilty pleasure we feel like reading (ht: Anonosaurus Wrecks). Here is where we can discuss, argue, bicker, quibble, consider, debate, confabulate, converse, and jaw about our latest fancy in reading material. As always, pants are required, unless you are wearing these pants...(library card not included)
So relax, find yourself a warm kitty (or warm puppy--I won't judge) to curl up in your lap, start prepping those Super Bowl snacks, and dive into a new book. What are YOU reading this fine morning?
NOTE: Kudos to Sabrina Chase for her excellent debut last week! It's always great to get the perspective of someone who has experience in the industry. My only qualification for this gig is that I'm a semi-literate tree rat who prefers to read books instead of shredding them to line my nest.
PIC NOTE
Libraries often show up in video games. In this case, we have a screenshot from Lord of the Rings Online (LOTRO), my favorite Massive Multiplayer Online Roleplaying Game (MMORPG). This is the Old Took's library, deep in the Great Smials, the ancestral home of Peregrin Took. Adelard Took is plagued by the ghost of the Old Took, who is haunting the library. It's up to me to drive out the ancient spirit. SPOILER -- It's a squirrel.
HYPERSPACE -- KEEPING THE "FICTION" IN "SCIENCE FICTION"
"Traveling through hyperspace isn't like dusting crops, boy. Ever tried calculating a hyperspace jump?"
-- Han Solo, Star Wars: A New Hope
According to Grok, the term "hyperspace" was coined by mathematicians in the mid-19th century when they began investigating properties of higher spatial dimensions in mathematics. We live in a three-dimensional world (or at least, that's all we perceive), but mathematically, there's no reason you can't have an infinite number of dimensions. Apparently you can even have *negative* dimensions under certain conditions that resolve problems in mathematics. Math is weird.
Also according to Grok, the first known usage of "hyperspace" with respect to space travel is from John W. Campbell's "Islands of Space" (1931), where scientists are able to traverse the vast distances between stars by accessing a higher-dimensional realm known as "hyperspace." This story also featured characteristics of a proto-warp drive, so Campbell's novella directly influenced two of the most iconic science fiction franchises of the twentieth century--Star Trek and Star Wars.
Science fiction has embraced the idea of "faster-than-light" travel whole-heartedly because it's really the only way for characters in galaxy-spanning stories to travel or communicate in any reasonable timeframe. Consider the fact that the Moon is a little over 1 light second from Earth. That means it takes about 2-3 seconds for signals to travel back and forth. This is about the limit where real-time communication is possible. The same signal would take anywhere from 6 to 45 minutes to travel to Mars and back, depending on where Earth and Mars are on their respective orbits.
Now extend that out to interstellar space. As Douglas Adams so eloquently states in The Hitchhiker's Guide to the Galaxy, "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space." Voyager 1, the farthest manmade object from Earth, is approimately 25 billion kilometers out there and is still within our solar system. It has a long, long way to go before it enters the true interstellar void. It hasn't even entered the theoretical Oort Cloud yet.
Now back to hyperspace, which is basically a plot device that science fiction authors use to shape their stories. They LOVE it because they can create any kind of story they want. It's like magic in a way. Every author creates their own variation on hyperspace with its own rules and properties, though there are a few common elements that show up from time to time.
Gravity, for instance, is a common problem for hyperspace travel because the gravitational field of an object in space casts a "shadow" of sorts into hyperspace, forcing spacecraft to take convoluted paths throughout the galaxy to avoid large stellar masses and black holes. Even jumping to hyperspace within the gravity well of an Earth-sized planet can be dangerous, depending on the writer.
Hyperspace is often compared to tempestuous ocean, with waves, tides, and currents that pose navigation hazards to starships within its influence. Like gravity, these influences can tear a ship apart if one doesn't traverse hyperspace carefully. Jeremy Carver's Star Rigger series has fun with this concept, with pirates!
Another common danger in hyperspace is the existence of creatures or entities that inhabit that space. Because these creatures live in a "higher dimension" they possess powers far superior to those of us living in the lower dimensions. This is, in fact, the central conflict in The Architects Trilogy by Adrian Tchaikovsky. The alien architects can twist normal spacetime like a pretzel because they are born inside hyperspace and thus are far more powerful than any mere mortal.
Sometimes hyperspace not only possesses physical dangers, but also affects the mind as well. Those who enter hyperspace unprepared for its effects run the risk of becoming insane from the experience. Again, Adrian Tchaikovsky's The Final Architecture series explores this idea, as does Cordwainer Smith in his Instrumentality of Mankind stories.
How fast can you travel in hyperspace? As always, that depends on the author or creator. Both Star Wars and Star Trek have developed reasonably well-defined speed limits on hyperspace within their respective franchises. Warp speed in Star Trek is surprisingly slow compared to other methods of travel. Warp 9.99 is approxiamtely 8,000 times the speed of light. By comparison, Peter F. Hamilton's Void Trilogy has starships travelling at speeds in excess of 50 lightyears per hour. That means you could travel from Earth to Alpha Centauri in less than 10 minutes, which is approximately 438,600 times the speed of light. (Of course, nothing is faster than the Speed of Plot!)
I love science fiction, but I know most of it will never come to fruition in my lifetime, if at all. Science is looking at all sorts of cool things, but traveling through hyperspace may not even be remotely possible according to the laws of physics. Unless we can make a true revolutionary breakthrough in science, it's unlikely our descendants will colonize the stars faster-than-light. Though slower-than-light is perfectly feasible (with loads of engineering problems!).
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MORON RECOMMENDATIONS
I've stepped into The Long Earth by Terry Pratchett and Stephen Baxter. Just finished book one.
I like it but it is mild compared to his Discworld series.
An interesting idea that seems very attractive is a bit of a nightmare.
I am enjoying it.
Posted by: pawn at February 15, 2026 09:26 AM (uvB+6)
Comment: The Long Earth series is indeed very, very different from Terry Pratchett's Discworld series. The basic premise is that humans discover an easy way to reach alternate Earths. Using a ridiculously simple device, we can "step" either to the "left" or "right" along an infinite chain of creation into unspoiled worlds that have never known the touch of humans. All our resource issues are solved on "Stepping Day." Of course, there are a huge range of issues that still crop up, but anyone who wants to leave the current planet and start anew is able to do so.
Humans also go to war with nonhuman races who have also discovered the Long Earth. Not every version is an idyllic paradise. It's a wild series that explores some very peculiar ideas in science, such as the notion of "perpendicular" worlds.
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The most profound book from my Kindle library was Before the Dawn: Recovering the Lost History of Our Ancestors by Nicholas Wade. This is a popular science retelling of mankind's genetic progress. The period covered starts 4 million years ago, but focusses on the last 50,000 years. Pulls together lots of insights into humanity.
I highly recommend it. The science told has not been overthrown in the last 14 years since this was published.
Posted by: NaCly Dog at February 15, 2026 10:14 AM (u82oZ)
Comment: That's cool that the science still holds up. Probably means that it's well-grounded on scientific principles and not subject to the current whims of scientific fads. According to one of the reviews on Amazon, Wade posits that humanity has mellowed out considerably in recent times, despite our belligerent attitudes to those who are different. There's also some discussion about how culture shapes intelligence, which is one of those ideas that certain activists do NOT like to recognize as legitimate.
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The Dictionary of Imaginary Places is one of the prime treasures of my personal library. Alan Moore plagiarized it flagrantly for the appendix to The League of Extraordinary Gentlemen, Volume II, but apparently got away with on account of being Alan Moore. Feh.
Posted by: werewife at February 15, 2026 10:32 AM (5ayY3)
Comment: I love The Dictionary of Imaginary Places!
My copy sits on a shelf just a couple of steps from where I'm sitting right now. It has the usual places such as Middle-Earth and Narnia, but also a lot of wild ideas from authors going back as far as the ancient world, including Atlantis. Edwin A. Abbott's Flatland even makes an appearance. It's a cool book.
MORE MORON RECOMMENDATIONS CAN BE FOUND HERE: AoSHQ - Book Thread Recommendations
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WHAT I'VE BEEN READING RECENTLY
Due to some other diversions, I haven't been reading quite as much as I read earlier this year. That said, I do have a couple of books behind me since my last Sunday Morning Book Thread.
The Inhibitors Trilogy Book 2 - Redemption Ark by Alastair Reynolds

This continues the story began in Revelation Space, the first book in the series, but it takes place many years afterwards. Because there is no faster-than-light travel in this universe, the narrative by necessity must take quite a bit of time while character travel between worlds. Often there are disparate storylines that meet up at the end of the book as the events converge to the climax.
The Inhibitors--also known as "wolves"--have discovered humanity and proceed to dismantle the Resurgam system prior to wiping out all of the humans on the planet. Although they possess the power of simply destroying the world, the Inhibitors' plot is much more insidious and ultimately destructive. Fortunately, their convoluted plan gives the humans on the planet just enough time to escape aboard a "lighthugger" ship. This ship also carries within it terrible weapons of destruction, though their use against the Inhibitors is subject to debate. The weapons themselves possess sentience of a sort and have their own agenda. We also find out the ultimate goal of the Inhibitors, which is not at all what humanity expects. Turns out the Inhibitors are planning for something much, much WORSE than the rise of competing sentience and their plan is a long, long term scheme (on the order of billions of years) to save the galaxy as a whole.
The Inhibitors Trilogy Book 3 - Absolution Gap by Alastair Reynolds
Although all three of the Revelation Space novels I've read have their strange moments, Absolution Gap is by far the strangest. A sole survivor on a far distant moon orbiting a gas giant witnesses the planet disappear for just a second. During his dying moments, Quaiche has a divine revelation about his experience. He survives--barely--and creates an entire religion around the fact that the gas giant periodically vanishes for mere moments.
Meanwhile, lightyears away, refugees are fleeing the Inhibitors, guided by a strange little girl born with unusual gifts. They believe that the last hope of humanity lies within the gas giant system with a mysterious disappearing planet. Their only sign is that they must speak with "the shadows," mysterious entities believed to be whispering to us from the depths of hidden dimensions.
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Tips, suggestions, recommendations, etc., can all be directed to perfessor -dot- squirrel -at- gmail -dot- com.
Disclaimer: All these books are yours, except this one. Attempt no readings there.