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Two great hits thrift storing this week: A Kinect for Xbox One for $2.50 (works!), and a 486sx with a working 5.25" drive that will make a great DOS gaming box one I come up with a substitute for the missing hard drive.
Posted by: Zap Rowsdower at March 01, 2015 03:25 PM (MMC8r) 2
Did you guys do a blurb on Homeworld Remastered? It just came out and it's gorgeous.
Posted by: RarestRX at March 01, 2015 03:27 PM (MJpoq) 3
only gaming thing I did all week was snag a gold Mario amiibo which I'll probably end up selling if the price stays around the $100 mark
Posted by: The Dude at March 01, 2015 03:27 PM (SyKbw) 4
Did you guys do a blurb on Homeworld Remastered? It just came out and it's gorgeous.
Posted by: RarestRX at March 01, 2015 03:27 PM (MJpoq) last week I did Posted by: The Dude at March 01, 2015 03:28 PM (SyKbw) 5
I quit wow and went back to mume. I hate garrisons.
Posted by: teh dave at March 01, 2015 03:29 PM (jcpQL) 6
any recommendations for WWII strategy games? WWI? Naval warfare? I'm not interested in thumb-mashing, but more stategery games.
Posted by: BumperStickerist at March 01, 2015 03:30 PM (IDj42) Posted by: wooga at March 01, 2015 03:32 PM (XK0dn) 8
Zap that's a great pickup on the kinect!
I've been playing Middle Earth: Shadows of Mordor (xbo). It's a surprisingly great game. I feel like the original adds really undersold the story (we have Golum!) where the game plays out a well thought out story central to the ME world and one that fits. The combat system is mostly what I heard (it's batman arkham), but it's improved enough to make it not a repeat experience. The flow of it is smoother and there's a little more give in the timing that makes getting those ridiculously high combos a very possible thing. I'd recommend it, obviously Posted by: James at March 01, 2015 03:34 PM (9ui3c) 9
Silent Hunter for subs, Hearts of Iron if you want grand strategy.
If you have a tablet, check out the board games Shenandoah has released http://www.shenandoah-studio.com Posted by: The Dude at March 01, 2015 03:34 PM (SyKbw) 10
Though if you check out the Silent Hunter series, I'd grab 4 and expansion and be done with it
Posted by: The Dude at March 01, 2015 03:38 PM (SyKbw) 11
So, if you play any of these while sitting on the toilet, it is a game of thrones?
Posted by: zombie at March 01, 2015 03:41 PM (K4YiS) 12
Any inside news on world of warships?
They won't seem to firm up a release date. Got bored with World of tanks, but it was pretty well done. Posted by: name at March 01, 2015 03:44 PM (d0Bxo) 13
Posted by: name at March 01, 2015 03:44 PM (d0Bxo)
Hope they don't release it before they make World of Warpanes into an actual good game Posted by: The Dude at March 01, 2015 03:48 PM (SyKbw) 14
Someone should release a game in which the commander in chief of a vast army is secretly a traitor trying to use that army to advance the enemy' goals -- and most of the soldiers in the army know they are being led by a traitor, but still must follow orders anyway. The player, as one of the soldiers, must find a way to thwart his leader's plans while still not getting court-martialed.
Oh wait -- that's reality. My bad. Carry on. Posted by: zombie at March 01, 2015 03:48 PM (K4YiS) 15
There are other posts if you want to shit on a thread
Posted by: The Dude at March 01, 2015 03:54 PM (SyKbw) 16
Anyone play Beseige yet? I've been having a ton of fun creating insane vehicles and blowing them up.
Posted by: gundawg77 at March 01, 2015 03:57 PM (crenv) 17
Don't know about the speed of their work but Tell-Tales does really good games, be interesting to see how that new venture plays out.
Enjoying Dragon Age:Inquisition, not as good as Skyrim overall but a lot of fun. Battles are fun, has good characters and a deep story. Posted by: waelse1 at March 01, 2015 03:59 PM (TWAUl) 18
HW Remastered doesn't have mod tools on Day One, so, still holding out before I buy.
Posted by: boulder terlet hobo at March 01, 2015 04:02 PM (2SORG) 19
Didn't even think of that. The Battlestar Galactica mod would be cool in HD
Posted by: The Dude at March 01, 2015 04:04 PM (SyKbw) 20
Still playing thru FSPort, the Freespace re-do on the FS2Open engine. Still awesome. One gripe: the cutscenes were redone by fans in the mid 2000s. Which means... they are now grainy on the newer monitors. It is an ongoing problem with upgrades...
Posted by: boulder terlet hobo at March 01, 2015 04:05 PM (2SORG) 21
Oh one OTHER gripe. The Freespace mission-designs aren't always fair. I had one mission where I was ordered to disable and protect an enemy cruiser. Turns out, ya can't. I went to the walkthrough and found that out from there. You have to do the "secondary" mission (blowing up cargo boxes) instead.
Posted by: boulder terlet hobo at March 01, 2015 04:09 PM (2SORG) Posted by: The Dude at March 01, 2015 04:09 PM (SyKbw) 23
Yeah when the Powers What Is decided not to market FS2, the space-combat genre kind of died. All Volition had to do was to print up some ads with actual critics' comments. Any critic (they all loved the game).
But, nobody knew the game mattered, so it didn't get bought. Posted by: boulder terlet hobo at March 01, 2015 04:14 PM (2SORG) 24
Posted by: gundawg77 at March 01, 2015 03:57 PM (crenv) have they added anything since the Giant Bomb Quick Look? It looked interesting, just a bit barebones in what was included so far Posted by: The Dude at March 01, 2015 04:15 PM (SyKbw) 25
also didn't help that the glut of all of the space sims all started to feel samey
Posted by: The Dude at March 01, 2015 04:23 PM (SyKbw) 26
How far behind movie VFX do you think video game graphics?
What I mean is, how many years from the time you see something in a top Hollywood movie, where hours of compute time can be spent on each frame, each fraction of second - until the same effect can be done in real time? Previously, I've heard estimates of 10 years, but I think it's longer. I know the question is a bit ill-formed, but it's something I've wondered. Posted by: Costanza Defense at March 01, 2015 04:29 PM (ZPrif) 27
Kate Upton still wants me to play Game of War. Another commercial just came on
Posted by: boulder terlit hobo at March 01, 2015 04:30 PM (Ak3nU) 28
unless Moore's Law hits like a brick wall, it will never get there due on costs alone. It's not financially feasible to get there for videogames. Movies have a lot of tricks that videogames can never get away with using
Posted by: The Dude at March 01, 2015 04:32 PM (SyKbw) 29
I downloaded the top grossing freemium games on Google Play in the last month or two to see what the deal was. Game of War was one. Amazing these freemium world-building games make enough money to fund commercials, but they obviously must.
They aren't very fun. A couple times a day you build more in your city as it slowly grows. The whole business model is about getting a tiny % ultra-addicted so they spend real money to hurry about the building process and crap. Seems crazy, but it apparently works. Posted by: Costanza Defense at March 01, 2015 04:34 PM (ZPrif) 30
No, I never meant when video games would catch up to movies. I get that movies will always be ahead.
But 1995's Toy Story can basically be done real time now, right? That's a 20 year gap. Posted by: Costanza Defense at March 01, 2015 04:36 PM (ZPrif) 31
for freemium ganes, best ones IMO is Monster Strike, Puzzles Dragons, Chain Chronicle and Terra Battle. Though with Android, you can sideload Dragon Poker which is quite good
Posted by: The Dude at March 01, 2015 04:38 PM (SyKbw) 32
Been too busy writing my Skyrim fanfic of late, but does anyone know if another Elder Scrolls game will be coming out any time soon?
Posted by: Empire1 at March 01, 2015 04:38 PM (KeA4V) 33
But 1995's Toy Story can basically be done real time now, right? That's a 20 year gap.
Posted by: Costanza Defense at March 01, 2015 04:36 PM (ZPrif) nope, it still takes a server farm to render something like Toy Story in real time Posted by: The Dude at March 01, 2015 04:39 PM (SyKbw) 34
Hey Valve! Half-Life 3 or GTFO.
Posted by: sans_sheriff at March 01, 2015 05:02 PM (dBAgi) 35
Bethesda has an E3 announcement in June, some are speculating Fallout 4 news. We'll probably get that before ES6.
Posted by: waelse1 at March 01, 2015 05:03 PM (GKlaO) 36
Picked up 7 Days to Die alpha on Steam, FPS meets Minecraft meets zombie apocalypse. Not bad so far, playing standalone single-player to learn game mechanics before I hit a PVP server. If only I could find an auger, mining with a pickaxe is too slow and TNT is too... aggressive.
Hoping they can keep hackers out, that's what kept me from trying DayZ. I have no interest in H1Z1 because Smedley. Posted by: Top.Man. at March 01, 2015 05:06 PM (YAiVr) 37
I have been having a ton of fun with Beseige. Finished the challenges on the one available island. Now my friend and I are doing our own challenges. Like on the sheep level - you have 15 minutes to build. Go! Highest score wins. You can allow testing or not depending on how you want to roll. Can't wait for the next big update!
Posted by: Pilot141 at March 01, 2015 05:09 PM (cVitw) 38
After the insane party in Madison, I have resubed my Eve accounts. I need to start playing again
I never got into Dayz because ARMA AS FUCK. Posted by: Zakn at March 01, 2015 05:17 PM (q/891) 39
Shoot. Hated Fallout 3. I want another ES game.
We're too close to dystopia in real life. I'd rather have at least a virtual escape from it. Posted by: Empire1 at March 01, 2015 05:20 PM (KeA4V) 40
I'm playing an spriest right now in WoW and the state of their rankings in terms of damage output and survivability is a complete joke. No passive healing, no passive damage reduction, and nukes that hit like a wet noodle. This game sucks.
Posted by: I<3Diverthity at March 01, 2015 05:24 PM (o/3Hk) 41
I remember reading about Oreshika a while back. IIRC, your starting character has a limited amount of time to do stuff, including having kids, and then he dies and you continue on as one of his kids. Then that kid dies eventually and you carry on as one of his kids, and so on, until you eventually end up with a character who's strong enough to lift the curse on your family (hence the "Tainted Bloodline" part of the title).
Seems interesting. I think it'd be well worth that $20 price tag. Posted by: Prothonotary Warbler at March 01, 2015 05:25 PM (5pg79) 42
#1
Hell of a find. I'd like to get the Kinect for my X1 but I'm holding out for the price to get down to $100 or less. GameStop wants $120 for it used. Posted by: Epobirs at March 01, 2015 05:26 PM (IdCqF) 43
Kerbal Space program...
I checked it out many versions ago. It was interesting, but it was pretty limited and not very 'gamey'. (I'm not a huge fan of sandboxes like minecraft) I checked it out last week and found a career mode that works great, and a mod called BTSM (Better than starting manned). NOW it feels like a game, rather than an erector set. If you like rockets and space, check it out. Posted by: name at March 01, 2015 05:38 PM (d0Bxo) 44
@39,
Who doesn't love being attacked by packs of scorpions as big as a car?! Posted by: waelse1 at March 01, 2015 05:40 PM (GKlaO) 45
#26
The problem is interactivity. You could easily do Toy Story as a real-time 1080p rendering on $1,000 box these day. It's when you need to respond to player input that the situation gets far more complicated. Even if you have many times more horsepower than is needed for the rendering performance, nobody has figured out how to get that level of quality in a setting that isn't fully predictable. Animators on a CG production do a LOT of little tweaks along the way to make a scene feel more alive. Like having a character be a little startled when another character suddenly appears. If you try to automate that in a game it becomes a predictable reflex that gets annoying or at least takes the player out of the moment by reminding him that this is all automated. As more resources are available more can be done but the human labor is still the limiting factor. Adding in a bit of code to make a character walking on uneven terrain stumble a bit at random moments has a cost in the memory and cycles consumed, and in the time spent creating and testing the effect. For a movie, you just decide Woody is going to trip and stumble a bit on that bump there and that's it. In a game, if the code doesn't behave as intended or has a bad interaction with other code, it could break the game in a way that is hard to discern and set the schedule off kilter. Posted by: Epobirs at March 01, 2015 05:42 PM (IdCqF) 46
There is also the moving target problem. If you go back and look at the first Toy Story you'll see how primitive it is in terms of the models and environments. There actually are games today that compared pretty well to that but they aren't considered remarkable because standards have moved on.
A good example is the four seasons of Re:Boot. Watch them in a marathon and you'll appreciate how rapidly things advanced, as this was a production operating on the edge of what could be done for cheap in the late 90s. The difference in detail and complexity of animation from season to season is dramatic, because the rendering speed had increased so much annually and the artists were that much less constrained by waiting on frames to come back. It wasn't that the artists became better, although that was a factor, but that they had so much more freedom to do what they'd wanted to do all along but had to keep things limited to what could be rendered within the schedule for delivery. Posted by: Epobirs at March 01, 2015 05:53 PM (IdCqF) 47
Yeah, Reboot was an odd duck with its CG. As much as I loved the show, it really was too soon for a show like that
Posted by: The Dude at March 01, 2015 05:58 PM (SyKbw) 48
Other than the hair, the last half of the show holds up quite nicely compared to today's CG cartoons
Posted by: The Dude at March 01, 2015 05:59 PM (SyKbw) Posted by: boulder terlet hobo at March 01, 2015 06:02 PM (2SORG) 50
FO:NV > FO3
Posted by: The Dude at March 01, 2015 06:12 PM (SyKbw) 51
Fallout: New Vegas had this, which is enough by itself to make it a great game...
https://www.youtube.com/watch?v=999RqGZatPs Posted by: Prothonotary Warbler at March 01, 2015 06:26 PM (5pg79) 52
I second the love of Kerbal, that game has gotten SOOO good.
But its hard to keep playing that when FTL still exists. Posted by: Cashin at March 01, 2015 06:43 PM (JtTaH) 53
#47
You can observe the same effect more subtly across the Shrek movies, especially the first two. The first one had a lot of what I think of as NPCs, low-grade human characters who all together probably amounted to less rendering time than Fiona alone. (Though Fiona's level of detail was reduced after they found it too distracting to have her be ultra-realistic among the more cartoonish main characters.) In the second Shrek entry, this distinction is largely gone, with incidental NPCs being close to Fiona's level of detail in the first movie. There were also a lot more highly detailed human characters, who were more difficult than non-human characters to avoid the appearance of frightening animate mannequins. Posted by: Epobirs at March 01, 2015 07:28 PM (IdCqF) 54
The Warhammer 40K moba was noted on one of the forums I frequent. And almost as quickly, it was noted that the developers are asking for huge sums of money for skins and the like for a game that's still not completed.
Mockery ensued. Posted by: junior at March 01, 2015 08:09 PM (2/wDX) 55
unless Moore's Law hits like a brick wall, it will never get there due
on costs alone. It's not financially feasible to get there for videogames. Movies have a lot of tricks that videogames can never get away with using Unless we start moving towards a different method of computing (away from silicon based 0/1 bit), Moore's law absolutely will hit a brick wall probably in the next 5-10 years. We're already getting to less than 10nm nodes; hell, we may even get them under 5. But there is a limit to how small you can make them because of heat. Eventually it'll be so thin that the chips will simply melt down because the heat can't be contained. We can kind of offset this by using methods such as parallel or 3d computing, but even then these eventually have limits too (and will face the same problem). Eventually, we will need to truly go beyond silicon and the 0/1 bit computing if we want to keep progressing. Things like molecular computing, optical computing, and quantum computing are the next step. Although they all face technological challenges of their own. In the case of the holy grail, quantum computing, the potential computational power is staggering. For example, a 2 bit classic computer has 4 possibilities; 00,01,10,11. It can only compute 1 operation at a time. To check all of them it must go threw each operation separately. However a quantum 2bit computer, thanks to super-positioning, can do them all in a single operation (making it 4x faster). This computational power is exponential (2^n). A 4bit(2^4) quantum computer can analyze 16 computations in a single operation, whereas a 4bit classic computer must go through all 16 separately (making it 16x faster). A 6bit Qcomputer (2^6) can perform 64 operations at once (making it 64x faster). An 8 bit would be 256x faster and so on... The problem though is decoherence. Once any outside event interferes with the qbits, they loose there position and the computer becomes worthless. If we can solve this issue though, it could make a chip in the palm of your hand tens of thousands of times more powerful than the most powerful supercomputer in the world. Posted by: JC at March 01, 2015 08:13 PM (DYwg9) 56
I guess the italics button doesn't work
Posted by: JC at March 01, 2015 08:15 PM (DYwg9) 57
To do italics you can enter [ i ]sample text [ /i ], removing the spaces.
Posted by: waelse1 at March 01, 2015 09:26 PM (+bvV6) 58
I've been hooked on Marvel Heroes since I picked it back up after a year or so- intiially, it was buggy and laggy and wayyy too expensive (you pay per character after a freebie). When I picked it up, I could see Gazillion really re-vamped it and made it alot more fun and viable. If you haven't given it a shot, its basically a Diablo 3 with Marvel character, though that's probably simplifying it too much. It does cost real world money (I've probably sunk more time and money into this game then anything since WoW) but the in game coins (Eternity stones) drop pretty frequently and you can purchase all the characters with those stones, if you save up (not too hard, really). You also get to unlock your choice of freebies at the beginning. The vanity purchases are too expensive (each character has 3+ alternate costumes) but they're unnecessary to enjoy the game. The storyline is interesting but runs out pretty quickly and so its alot of grinding for loot. However, the folks that make the game clearly love the Marvel universe as much as I do and they've turned it into something fun to play (and that I'll actually support with real world cash, because I want to, not because I have to do so- as seems to happen with Freemium games- this is something of a first for me).
Other things I'm playing : DA:Inquisition - I've enjoyed it alot more than I thought I would and I've wasted wayyyy more time than I should getting to know my party. I've unlocked the last mission but I've been delaying playing it, so I can spend more time in the world. I prefer Skyrim (and the other other Elder Scroll games) for world building and fun exploring but the character development is better in DA. I bought the Homeworld revamp, tried playing it and I'm reminded how much trouble I had playing it the first time when I try to play it this time- its a beautiful game and I LOVE starship combat but I think there may just be too many things going on. Posted by: Matt in Tampa at March 02, 2015 11:00 AM (vDEpI) 59
Nobody plays MK for the story? MK 9 and Injustice (both NetherRealm Studio projects) have fantastic stories. Not only the best stories you'll find in a fighting game (which obviously isn't saying much), but actually some of the better produced and more cinematic stories you'll find in any genre from the past few years. Seriously, YouTube up the MK9 cinematics, they are really good.
I'd say at this point story mode is MK's biggest selling point to the casual fighting game player. That said, it is worth noting that the MK games are also getting good enough to find some high level tournament play for the first time in the history of the franchise, so there's that as well. Posted by: Shakes at March 02, 2015 08:08 PM (fsTl5) Processing 0.01, elapsed 0.0153 seconds. |
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